Rework web frontend
This removes foundation, introduces vuejs and adds Material Design
This commit is contained in:
parent
0dacd3645e
commit
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.sd-res-media {
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max-width: 100%;
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}
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.sd-res-media-both {
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max-width: 100%;
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max-height: 70vh;
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}
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.modal-mask {
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position: fixed;
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z-index: 9998;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background-color: rgba(0, 0, 0, .5);
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display: table;
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transition: opacity .2s ease;
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}
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.modal-wrapper {
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display: table-cell;
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vertical-align: middle;
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}
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.modal-container {
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z-index: 9999;
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width: -moz-fit-content;
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width: -webkit-fit-content;
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width: fit-content;
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max-height: 100vh;
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overflow: hidden;
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max-width: 100%;
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margin: 3.5em auto 0 auto;
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padding: 20px 30px;
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background-color: #fff;
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border-radius: 2px;
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box-shadow: 0 2px 8px rgba(0, 0, 0, .33);
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transition: all .3s ease;
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}
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.modal-header h3 {
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margin-top: 0;
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color: #42b983;
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}
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.modal-body {
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margin: 20px 0;
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}
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.modal-default-button {
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float: right;
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}
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/*
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* The following styles are auto-applied to elements with
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* transition="modal" when their visibility is toggled
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* by Vue.js.
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*
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* You can easily play with the modal transition by editing
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* these styles.
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*/
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.modal-enter {
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opacity: 0;
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}
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.modal-leave-active {
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opacity: 0;
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}
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.modal-enter .modal-container,
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.modal-leave-active .modal-container {
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-webkit-transform: scale(1.1);
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transform: scale(1.1);
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}
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socialdragon/assets/css/foundation.css
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socialdragon/assets/css/foundation.css
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socialdragon/assets/css/foundation.min.css
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socialdragon/assets/css/foundation.min.css
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socialdragon/assets/css/vendor/material.min.css
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socialdragon/assets/css/vendor/material.min.css
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$(document).foundation()
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//$(document).foundation()
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Vue.component('modal', {
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template: '#modal-template'
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})
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var app = new Vue({
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delimiters: ['[[', ']]'],
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el: '#app, #image-modal',
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data: {
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items: data,
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currentItem: false,
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showModal: false
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},
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methods: {
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detailPopup: function (itm, event) {
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// `this` inside methods points to the Vue instance
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this.currentItem = itm;
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this.showModal = true;
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}
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}
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})
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socialdragon/assets/js/vendor/foundation.js
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socialdragon/assets/js/vendor/foundation.js
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socialdragon/assets/js/vendor/jquery.js
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socialdragon/assets/js/vendor/jquery.js
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socialdragon/assets/js/vendor/material.min.js
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socialdragon/assets/js/vendor/vue.min.js
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socialdragon/assets/js/vendor/vue.min.js
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socialdragon/assets/js/vendor/what-input.js
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socialdragon/assets/js/vendor/what-input.js
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/**
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* what-input - A global utility for tracking the current input method (mouse, keyboard or touch).
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* @version v4.0.4
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* @link https://github.com/ten1seven/what-input
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* @license MIT
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*/
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(function webpackUniversalModuleDefinition(root, factory) {
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if(typeof exports === 'object' && typeof module === 'object')
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module.exports = factory();
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else if(typeof define === 'function' && define.amd)
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define("whatInput", [], factory);
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else if(typeof exports === 'object')
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exports["whatInput"] = factory();
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else
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root["whatInput"] = factory();
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})(this, function() {
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return /******/ (function(modules) { // webpackBootstrap
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/******/ // The module cache
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/******/ var installedModules = {};
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/******/ // The require function
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/******/ function __webpack_require__(moduleId) {
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/******/ // Check if module is in cache
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/******/ if(installedModules[moduleId])
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/******/ return installedModules[moduleId].exports;
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/******/ // Create a new module (and put it into the cache)
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/******/ var module = installedModules[moduleId] = {
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/******/ exports: {},
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/******/ id: moduleId,
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/******/ loaded: false
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/******/ };
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/******/ // Execute the module function
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/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
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/******/ // Flag the module as loaded
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/******/ module.loaded = true;
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/******/ // Return the exports of the module
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/******/ return module.exports;
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/******/ }
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/******/ // expose the modules object (__webpack_modules__)
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/******/ __webpack_require__.m = modules;
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/******/ // expose the module cache
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/******/ __webpack_require__.c = installedModules;
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/******/ // __webpack_public_path__
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/******/ __webpack_require__.p = "";
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/******/ // Load entry module and return exports
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/******/ return __webpack_require__(0);
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/******/ })
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/************************************************************************/
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/******/ ([
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/* 0 */
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/***/ function(module, exports) {
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module.exports = (function() {
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/*
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---------------
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Variables
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---------------
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*/
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// cache document.documentElement
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var docElem = document.documentElement;
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// last used input type
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var currentInput = 'initial';
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// last used input intent
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var currentIntent = null;
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// form input types
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var formInputs = [
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'input',
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'select',
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'textarea'
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];
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// list of modifier keys commonly used with the mouse and
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// can be safely ignored to prevent false keyboard detection
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var ignoreMap = [
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16, // shift
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17, // control
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18, // alt
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91, // Windows key / left Apple cmd
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93 // Windows menu / right Apple cmd
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];
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// mapping of events to input types
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var inputMap = {
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'keyup': 'keyboard',
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'mousedown': 'mouse',
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'mousemove': 'mouse',
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'MSPointerDown': 'pointer',
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'MSPointerMove': 'pointer',
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'pointerdown': 'pointer',
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'pointermove': 'pointer',
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'touchstart': 'touch'
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};
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// array of all used input types
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var inputTypes = [];
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// boolean: true if touch buffer timer is running
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var isBuffering = false;
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// map of IE 10 pointer events
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var pointerMap = {
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2: 'touch',
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3: 'touch', // treat pen like touch
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4: 'mouse'
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};
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// touch buffer timer
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var touchTimer = null;
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/*
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---------------
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Set up
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---------------
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*/
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var setUp = function() {
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// add correct mouse wheel event mapping to `inputMap`
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inputMap[detectWheel()] = 'mouse';
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addListeners();
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setInput();
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};
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/*
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---------------
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Events
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---------------
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*/
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var addListeners = function() {
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// `pointermove`, `MSPointerMove`, `mousemove` and mouse wheel event binding
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// can only demonstrate potential, but not actual, interaction
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// and are treated separately
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// pointer events (mouse, pen, touch)
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if (window.PointerEvent) {
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docElem.addEventListener('pointerdown', updateInput);
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docElem.addEventListener('pointermove', setIntent);
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} else if (window.MSPointerEvent) {
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docElem.addEventListener('MSPointerDown', updateInput);
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docElem.addEventListener('MSPointerMove', setIntent);
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} else {
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// mouse events
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docElem.addEventListener('mousedown', updateInput);
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docElem.addEventListener('mousemove', setIntent);
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// touch events
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if ('ontouchstart' in window) {
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docElem.addEventListener('touchstart', touchBuffer);
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}
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}
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// mouse wheel
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docElem.addEventListener(detectWheel(), setIntent);
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// keyboard events
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docElem.addEventListener('keydown', updateInput);
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docElem.addEventListener('keyup', updateInput);
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};
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// checks conditions before updating new input
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var updateInput = function(event) {
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// only execute if the touch buffer timer isn't running
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if (!isBuffering) {
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var eventKey = event.which;
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var value = inputMap[event.type];
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if (value === 'pointer') value = pointerType(event);
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if (
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currentInput !== value ||
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currentIntent !== value
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) {
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var activeInput = (
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document.activeElement &&
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formInputs.indexOf(document.activeElement.nodeName.toLowerCase()) === -1
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) ? true : false;
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if (
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value === 'touch' ||
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// ignore mouse modifier keys
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(value === 'mouse' && ignoreMap.indexOf(eventKey) === -1) ||
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// don't switch if the current element is a form input
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(value === 'keyboard' && activeInput)
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) {
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// set the current and catch-all variable
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currentInput = currentIntent = value;
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setInput();
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}
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}
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}
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};
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// updates the doc and `inputTypes` array with new input
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var setInput = function() {
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docElem.setAttribute('data-whatinput', currentInput);
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docElem.setAttribute('data-whatintent', currentInput);
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if (inputTypes.indexOf(currentInput) === -1) {
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inputTypes.push(currentInput);
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docElem.className += ' whatinput-types-' + currentInput;
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}
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};
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// updates input intent for `mousemove` and `pointermove`
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var setIntent = function(event) {
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// only execute if the touch buffer timer isn't running
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if (!isBuffering) {
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var value = inputMap[event.type];
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if (value === 'pointer') value = pointerType(event);
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if (currentIntent !== value) {
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currentIntent = value;
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docElem.setAttribute('data-whatintent', currentIntent);
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}
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}
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};
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// buffers touch events because they frequently also fire mouse events
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var touchBuffer = function(event) {
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// clear the timer if it happens to be running
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window.clearTimeout(touchTimer);
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// set the current input
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updateInput(event);
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// set the isBuffering to `true`
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isBuffering = true;
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// run the timer
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touchTimer = window.setTimeout(function() {
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// if the timer runs out, set isBuffering back to `false`
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isBuffering = false;
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}, 200);
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};
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/*
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---------------
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Utilities
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---------------
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*/
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var pointerType = function(event) {
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if (typeof event.pointerType === 'number') {
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return pointerMap[event.pointerType];
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} else {
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return (event.pointerType === 'pen') ? 'touch' : event.pointerType; // treat pen like touch
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}
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};
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// detect version of mouse wheel event to use
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// via https://developer.mozilla.org/en-US/docs/Web/Events/wheel
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var detectWheel = function() {
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return 'onwheel' in document.createElement('div') ?
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'wheel' : // Modern browsers support "wheel"
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document.onmousewheel !== undefined ?
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'mousewheel' : // Webkit and IE support at least "mousewheel"
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'DOMMouseScroll'; // let's assume that remaining browsers are older Firefox
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};
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/*
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---------------
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Init
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don't start script unless browser cuts the mustard
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(also passes if polyfills are used)
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---------------
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*/
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if (
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'addEventListener' in window &&
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Array.prototype.indexOf
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) {
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setUp();
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}
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/*
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---------------
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API
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---------------
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*/
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return {
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// returns string: the current input type
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// opt: 'loose'|'strict'
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// 'strict' (default): returns the same value as the `data-whatinput` attribute
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// 'loose': includes `data-whatintent` value if it's more current than `data-whatinput`
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ask: function(opt) { return (opt === 'loose') ? currentIntent : currentInput; },
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// returns array: all the detected input types
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types: function() { return inputTypes; }
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};
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}());
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/***/ }
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/******/ ])
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});
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;
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router.GET("/ws", func(c *gin.Context) { wsHandler(c.Writer, c.Request) })
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router.LoadHTMLGlob(config.C.TemplatesDirectory + "/*")
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router.LoadHTMLGlob(config.C.TemplatesDirectory + "/*.html")
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router.Static("/static", config.C.AssetsDirectory)
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router.Static(config.C.ContentWebDirectory, config.C.ContentDirectory)
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router.Run(config.C.BindAddress)
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{{ template "header.html" . }}
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<div class="row">
|
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<div class="large-12 columns">
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<h1>{{ .title }}</h1>
|
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<div id="images" class="row small-up-2 medium-up-3 large-up-4">
|
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{{ range .its }}
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<div class="column column-block">
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{{ if .IsVideo }}
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<a class="thumbnail" data-toggle="{{ .ID }}-modal">
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<strong>Video</strong>
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</a>
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{{ else }}
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<a class="thumbnail" data-toggle="{{ .ID }}-modal">
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<img alt="" src="{{ .Path }}" />
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</a>
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{{ end }}
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<!-- template for the modal component -->
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<script type="text/x-template" id="modal-template">
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<transition name="modal">
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<div class="modal-mask">
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<div class="modal-wrapper">
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<div class="modal-container">
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<div class="modal-header">
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<slot name="header">
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</slot>
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</div>
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<div id="{{ .ID }}-modal" class="full reveal" data-reveal>
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<div class="row align-top">
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<div class="small-10 columns">
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{{ if .IsVideo }}
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<video controls>
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<source src="{{ .Path }}" />
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</video>
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{{ else }}
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<img alt="" src="{{ .Path }}" />
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{{ end }}
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<div class="modal-body">
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<slot name="body">
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default body
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</slot>
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</div>
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<div class="small-2 columns">
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<a class="button success" href="javascript:approveMedia({{ .ID }})">Approve</a><br />
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<a class="button alert" href="javascript:rejectMedia({{ .ID }})">Reject</a>
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</div>
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</div>
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<button class="close-button" data-close aria-label="Close reveal" type="button">
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<span aria-hidden="true">×</span>
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<div class="modal-footer">
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<slot name="footer">
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<slot name="actions">
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<button class="mdl-button mdl-js-button mdl-button--raised mdl-button--colored modal-default-button">
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<i class="material-icons">check</i> Approve
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</button>
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</div>
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{{ end }}
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<button class="mdl-button mdl-js-button mdl-button--raised mdl-button--accent">
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<i class="material-icons">cancel</i> Reject
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</button>
|
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<button class="mdl-button mdl-js-button mdl-button--icon close" @click="$emit('close')">
|
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<i class="material-icons">close</i>
|
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</button>
|
||||
</slot>
|
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</slot>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
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</div>
|
||||
</div>
|
||||
</transition>
|
||||
</script>
|
||||
|
||||
<body>
|
||||
<div class="mdl-layout mdl-js-layout mdl-layout--no-desktop-drawer-button mdl-layout--fixed-header">
|
||||
{{ template "menu.html" . }}
|
||||
<main class="mdl-layout__content" id="app">
|
||||
<div class="mdl-grid">
|
||||
<div class="mdl-cell mdl-cell--3-col" v-for="item in items">
|
||||
<a v-on:click="detailPopup(item)">
|
||||
<!-- Image -->
|
||||
<img class="mdl-shadow--4dp sd-res-media" v-if="!item.IsVideo" v-bind:src="item.Path" alt="" />
|
||||
|
||||
<!-- Video -->
|
||||
<video class="mdl-shadow--4dp sd-res-media" v-if="item.IsVideo">
|
||||
<source v-bind:src="item.Path" />
|
||||
</video>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<modal v-if="showModal" @close="showModal = false">
|
||||
<div slot="body">
|
||||
<video class="sd-res-media-both" controls v-if="currentItem.IsVideo">
|
||||
<source v-bind:src="currentItem.Path" />
|
||||
</video>
|
||||
<img class="sd-res-media-both" alt="" v-bind:src="currentItem.Path" v-if="!currentItem.IsVideo" />
|
||||
</div>
|
||||
</modal>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript">
|
||||
var site = "{{ .site }}";
|
||||
var obj = document.getElementById("images");
|
||||
var data = {{ .its }};
|
||||
</script>
|
||||
{{ template "footer.html" . }}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<script src="/static/js/vendor/jquery.js"></script>
|
||||
<script src="/static/js/vendor/what-input.js"></script>
|
||||
<script src="/static/js/vendor/foundation.js"></script>
|
||||
<script src="/static/js/app.js"></script>
|
||||
</body>
|
||||
</main>
|
||||
</div>
|
||||
<script src="/static/js/vendor/vue.min.js"></script>
|
||||
<script src="/static/js/app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -1,21 +1,16 @@
|
|||
<!doctype html>
|
||||
<!DOCTYPE html>
|
||||
<html class="no-js" lang="en" dir="ltr">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="x-ua-compatible" content="ie=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>{{ .title }}</title>
|
||||
<link rel="stylesheet" href="/static/css/foundation.css">
|
||||
|
||||
<!-- Styles -->
|
||||
<link rel="stylesheet" href="/static/css/vendor/material.min.css">
|
||||
<link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons">
|
||||
<link rel="stylesheet" href="/static/css/app.css">
|
||||
|
||||
<!-- Scripts -->
|
||||
<script src="/static/js/vendor/material.min.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div class="top-bar">
|
||||
<div class="top-bar-left">
|
||||
<ul class="dropdown menu" data-dropdown-menu>
|
||||
<li class="menu-text">SocialDragon – Admin</li>
|
||||
<li><a href="/admin/inbox">Inbox</a></li>
|
||||
<li><a href="/admin/approved">Approved</a></li>
|
||||
<li><a href="/admin/rejected">Rejected</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
|
23
socialdragon/templates/menu.html
Normal file
23
socialdragon/templates/menu.html
Normal file
|
@ -0,0 +1,23 @@
|
|||
<header class="mdl-layout__header mdl-layout__header--scroll">
|
||||
<div class="mdl-layout__header-row">
|
||||
<!-- Title -->
|
||||
<span class="mdl-layout-title">SocialDragon</span>
|
||||
<!-- Add spacer, to align navigation to the right -->
|
||||
<div class="mdl-layout-spacer"></div>
|
||||
<!-- Navigation -->
|
||||
<nav class="mdl-navigation mdl-layout--large-screen-only">
|
||||
<a class="mdl-navigation__link is-active" href="/admin/inbox">Inbox</a>
|
||||
<a class="mdl-navigation__link" href="/admin/approved">Approved</a>
|
||||
<a class="mdl-navigation__link" href="/admin/rejected">Rejected</a>
|
||||
</nav>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<div class="mdl-layout__drawer">
|
||||
<span class="mdl-layout-title">SocialDragon</span>
|
||||
<nav class="mdl-navigation">
|
||||
<a class="mdl-navigation__link" href="/admin/inbox">Inbox</a>
|
||||
<a class="mdl-navigation__link" href="/admin/approved">Approved</a>
|
||||
<a class="mdl-navigation__link" href="/admin/rejected">Rejected</a>
|
||||
</nav>
|
||||
</div>
|
Loading…
Reference in a new issue