SocialDragon/socialdragon/socket.go
Andreas Mieke bcbb789cdd Changing socket behaviour to not check for errors on read
This fixes #4, which crashed the server due to the endless
reading-loop and therefore the possibility for the slice
content to change in another goroutine.
2017-05-13 02:00:56 +02:00

46 lines
816 B
Go

package main
import (
"log"
"net/http"
"git.1750studios.com/AniNite/SocialDragon/database"
"github.com/gorilla/websocket"
)
var wsupgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool {
return true
},
}
var sockets []*websocket.Conn
var lastID uint
func wsHandler(w http.ResponseWriter, r *http.Request) {
conn, err := wsupgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("Failed to set websocket upgrade: %+v", err)
return
}
sockets = append(sockets, conn)
for {
_, _, err := conn.ReadMessage()
if err != nil {
break
}
}
}
func SendUpdate(IT database.Item) {
for i, socket := range sockets {
err := socket.WriteJSON(IT)
if err != nil {
sockets = append(sockets[:i], sockets[i+1:]...)
continue
}
}
}