diff --git a/i2c_manager/README.md b/i2c_manager/README.md
index 12b9ca7..00a70c8 100644
--- a/i2c_manager/README.md
+++ b/i2c_manager/README.md
@@ -43,26 +43,38 @@ I2C support in the LVGL ESP drivers is provided exclusively by the files in this
### Using I2C in an LVGL driver, a multi-step guide
-Step 1
+
-: The Kconfig entries for your driver only need to specify that you will be using I2C. This is done by adding `select LV_I2C_DISPLAY` or `select LV_I2C_TOUCH`.
+- Step 1
-Step 2
+-
+The Kconfig entries for your driver only need to specify that you will be using I2C. This is done by adding `select LV_I2C_DISPLAY` or `select LV_I2C_TOUCH`.
+
-: To use the I2C port in your code you would do something like:
- ```c
- #include "i2c_manager/i2c_manager.h"
+- Step 2
- uint8_t data[2];
- lvgl_i2c_read(CONFIG_LV_I2C_TOUCH_PORT, 0x23, 0x42, &data, 2);
- ```
+-
+To use the I2C port in your code you would do something like:
- This causes a touch driver to read two bytes at register `0x42` from the IC at address `0x23`. Replace `CONFIG_LV_I2C_TOUCH_PORT` by `CONFIG_LV_I2C_DISPLAY_PORT` when this is a display instead of a touch driver. `lvgl_i2c_write` works much the same way, except it writes the bytes from the buffer instead of reading them. _(It's ignored above but these functions return `esp_err_t` so you can check if the I2C communication worked.)_
+
+```c
+#include "i2c_manager/i2c_manager.h"
-Step 3
+uint8_t data[2];
+lvgl_i2c_read(CONFIG_LV_I2C_TOUCH_PORT, 0x23, 0x42, &data, 2);
+```
-: There is no step 3, you are already done.
+This causes a touch driver to read two bytes at register `0x42` from the IC at address `0x23`. Replace `CONFIG_LV_I2C_TOUCH_PORT` by `CONFIG_LV_I2C_DISPLAY_PORT` when this is a display instead of a touch driver. `lvgl_i2c_write` works much the same way, except it writes the bytes from the buffer instead of reading them. _(It's ignored above but these functions return `esp_err_t` so you can check if the I2C communication worked.)_
+
+
+- Step 3
+
+-
+There is no step 3, you are already done.
+
+
+
### Meanwhile, behind the scenes ...