Fix README render on GitHub
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@ -43,26 +43,38 @@ I2C support in the LVGL ESP drivers is provided exclusively by the files in this
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### Using I2C in an LVGL driver, a multi-step guide
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### Using I2C in an LVGL driver, a multi-step guide
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Step 1
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<dl>
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: The Kconfig entries for your driver only need to specify that you will be using I2C. This is done by adding `select LV_I2C_DISPLAY` or `select LV_I2C_TOUCH`.
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<dt>Step 1</dt>
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Step 2
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<dd>
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The Kconfig entries for your driver only need to specify that you will be using I2C. This is done by adding `select LV_I2C_DISPLAY` or `select LV_I2C_TOUCH`.
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</dd>
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: To use the I2C port in your code you would do something like:
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```c
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<dt>Step 2</dt>
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#include "i2c_manager/i2c_manager.h"
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uint8_t data[2];
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<dd>
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lvgl_i2c_read(CONFIG_LV_I2C_TOUCH_PORT, 0x23, 0x42, &data, 2);
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To use the I2C port in your code you would do something like:
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```
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This causes a touch driver to read two bytes at register `0x42` from the IC at address `0x23`. Replace `CONFIG_LV_I2C_TOUCH_PORT` by `CONFIG_LV_I2C_DISPLAY_PORT` when this is a display instead of a touch driver. `lvgl_i2c_write` works much the same way, except it writes the bytes from the buffer instead of reading them. _(It's ignored above but these functions return `esp_err_t` so you can check if the I2C communication worked.)_
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```c
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#include "i2c_manager/i2c_manager.h"
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Step 3
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uint8_t data[2];
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lvgl_i2c_read(CONFIG_LV_I2C_TOUCH_PORT, 0x23, 0x42, &data, 2);
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```
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: There is no step 3, you are already done.
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This causes a touch driver to read two bytes at register `0x42` from the IC at address `0x23`. Replace `CONFIG_LV_I2C_TOUCH_PORT` by `CONFIG_LV_I2C_DISPLAY_PORT` when this is a display instead of a touch driver. `lvgl_i2c_write` works much the same way, except it writes the bytes from the buffer instead of reading them. _(It's ignored above but these functions return `esp_err_t` so you can check if the I2C communication worked.)_
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</dd>
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<dt>Step 3</dt>
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<dd>
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There is no step 3, you are already done.
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</dd>
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</dl>
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### Meanwhile, behind the scenes ...
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### Meanwhile, behind the scenes ...
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